I build your knowledge of camera movement from the ground up,
starting with perspective drawing.
We reverse-engineer live-action cinematography principles.
It is broken down for you to understand and apply to a variety of situations.
Treating particles as if they behave in a 3d space. Important for the characters and effects that will inhabit your 3 dimensional scenes.
We explore how vanishing points affect focal lengths, and how focal lengths affect the appearance of your compositions and movement.
Creating free flowing movement with a cube. A very important step.
Build a simple 3d camera movement with me. Easy and powerful.
I have made a comprehensive course which will get you up to speed with the foundations of animation, drawing, storyboarding, software and more.